Behind the Scenes of the Fallout Universe, Gaming’s Most Unexpected TV Hit

The Fallout TV series has come back to Prime Video, and it's fair to say that audiences were pleasantly surprised by the excellence of its initial run. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three separate characters, it effectively portrayed various facets of the gamer's experience.

There was vault-dweller Lucy, striving to act with integrity and discovering that the ruined world made that incredibly hard; Max, the Brotherhood of Steel new recruit, who begins to question his cult's dogma and unleashes a lot of havoc in robotic power armour; and the Ghoul, a standout performance who has completely shed any sense of morality out in the contaminated badlands.

Setting the Stage for a New Chapter

The debut season's ending unveiled key information about the culprits behind the global annihilation that sealed a group of people in bomb-proof bunkers for an extended period. It also posed several enigmas unresolved for the second season – and, this time, expectations are much greater.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says Jonah Nolan.

“Going into the first season, people were like, ‘Just get it right’,” states the game director. “We’re over the moon with the feedback to the show, so now people are coming in with more eagerness and different expectations.”

The Mojave Beckons for Season Two

The new season is located in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the best writing and personalities in the series, despite the fact that it was a bit broken at launch.

“It’s more of a sun-baked feel, a Southwestern essence, that’s so essential to that game,” notes Nolan. “That dusty, desolate iconic highway vibe of the game is so much fun to bring into the show.”

In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters arrive there. However, the creators indicate that it does reference the fan's adventure.

Crafting a Tangible World

The Fallout TV series is distinguished by its tactile feel – its production team prioritized authentic items and sets were fabricated, reflecting the makeshift nature of the towns in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all filmed against a blue screen,” comments co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a interactive medium, is to feel like it’s authentic.”

In fact, virtually every element you see on-screen is real, even the legendarily scary mutated beasts known as Deathclaws. In the show, they are portrayed by animatronics, and were reportedly pretty frightening up close.

A Labor of Love

The Fallout series resonates because it is developed by skilled directors who are also longtime fans, in collaboration with the visionaries behind the franchise. This shared passion for the universe is evident in the final product.

The new batch of episodes is debuting on a weekly basis rather than as a full-season drop, representing a shift from the previous season. This approach will create a different viewing experience, a dynamic the creators themselves are looking forward to witness.

“It has more depth, it’s more expansive, it’s wittier, it has a lot of twists,” says the game director. “I am excited to seeing what people think.”

Susan Mclaughlin
Susan Mclaughlin

Liam van den Berg is a productivity coach and mindfulness expert with over a decade of experience in cognitive performance.